
Breakers
Joo In-gong is pulled into Knight Saga:RE, the remake of a game he knows well. Instead of awakening as either playable lead—Locke on the human side or Zephyr on the demon side—he becomes Shutra, the overlooked ninth prince of the Demon Kingdom. With the mysterious powers of Protagonist Correction and Conquest, In-gong must grow stronger,
Synopsis
Joo In-gong is pulled into Knight Saga:RE, the remake of a game he knows well. Instead of awakening as either playable lead—Locke on the human side or Zephyr on the demon side—he becomes Shutra, the overlooked ninth prince of the Demon Kingdom. With the mysterious powers of Protagonist Correction and Conquest, In-gong must grow stronger, build alliances and change the game's route before Zephyr Ragnaroth reaches the future in which the demon royal family is slaughtered.
Breakers is a game-world fantasy where the hero's advantage is useful but never completely safe: In-gong knows the setting, yet Shutra was never supposed to matter. The story turns that mismatch into steady progression through skills, royal politics, party building and increasingly large military conflicts. Its main appeal is watching an ignored ninth prince force himself into the center of a scenario that originally had no place for him.
117 Chapters
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What it feels like
Visual identity should center on Shutra as a silver-haired, red-eyed young demon prince framed by demon-kingdom architecture, crimson energy and high-fantasy battle imagery. Supporting women should read as distinct allies, not duplicate versions of the protagonist.
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